In a level 4, as long as you maintain radial velocity vs the rat ball the battleships generally won't hit you and you'll only need to pulse your shield booster a few times per mission. You don't need much cap stability for pve an XL deadspace shield booster will rep about 1/5-1/6th your shields in a single cycle so you really only need to pulse it occasionally (an XL is overkill if you are in high sec with no active wars, btw). For L4s, 425s and standard ammo will help you break rat BS tanks a lot faster. ACs are freaking bullet hoses, if you don't mind the cost overhead, go nuts with the faction ammo, but I don't recommend it (still cheaper than feeding faction ammo to an AC mach, though). The other bonus to arties on the sleip is the ammo usage makes the additional price for faction ammo a non-issue, just keep your turrets unlinked- a single shell from a 720 arty will pop any rat frigate, and I haven't yet found a rat BC that can take a full volley from my sleip without assploding. i now have my mission runner! :)Īnd you are right it is a lot of fun to use.įor pve, 720mm arties are the way to go, ACs work as well, but you will spend more time mwding into range. You can do the same with your MWD to go super fast too if that's your thing.Īnyway : Thx a lot for the informations and the fit ideas. But the fit becomes cheaper, and you get a bit more cap. Something I tested and that works is that you could go 10MN afterburner, but with a Skirmish command burst with rapid deployment charges for a faster AB, at the cost of a bit of your tank. You are cap stable with AB on at 34.2% (with no implants). You get a DPS (cold) of 570 (669 with drones), and a sustained active tank of 608.2 EHP/s against uniform damage. Shield Command Burst II, Active Shielding Charge Shield Command Burst II, Shield Harmonizing Charge This is the build I ended up with it tanks very well while keeping decent damage application and staying relatively cheap (around half a bil, considering the hull alone is 300mil ) : ħ20mm Howitzer Artillery II, Republic Fleet Fusion M Medium Capacitor Control Circuit II Medium Capacitor Control Circuit II ![]() Pithum C-Type Medium Shield Booster Shield Boost Amplifier II Adaptive Invulnerability Field II Adaptive Invulnerability Field II 10MN Afterburner IIħ20mm Howitzer Artillery II, Republic Fleet Fusion M 720mm Howitzer Artillery II, Republic Fleet Fusion M 720mm Howitzer Artillery II, Republic Fleet Fusion M 720mm Howitzer Artillery II, Republic Fleet Fusion M 720mm Howitzer Artillery II, Republic Fleet Fusion M Tracking Enhancer II Tracking Enhancer II Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer But ofc you can change everything to T2 and it will still "work". Also, don't be cheap and use faction shield booster (Pithum C-Type only costs like 50m) and faction RF Gyrostabilizers (it's your DPS that affects mission completion time). It does not include Shield Command Burst modules - if you need even more tank for some reason, you can fit them. I stopped on this fit (not the best rig choice, but it was my preference). Vargur\Machariel and Typhoon if you're into missiles. But missioning on Sleipnir is enjoyable at least, so you can try and decide for yourself. It goes a bit faster than other assaults and should give your enemies a bad time.Sleipnir does almost any L4 mission with ease, but I'll be honest - there are better ships. I'd also throw in MAL-MX90 ( ) - 2MRM40 with some close range punch gives you 101 alpha, 32 max DPS and 17.2 sustained DPS. Adding any other weapon systems will just bring down the DPS so this is pure dakka. KGC-000 ( ) - 6LBX2 (better DPS/heat than AC2s) gives you a very nice 17.54DPS. The triple RAC2s on their own give you only 14.4 which is less than our Mist Lynx. MAD-II-4HP ( ) - yes, you get impressive 32.5 max DPS but your sustained DPS is only 13.6.ĪNH-2P ( ) - triple RAC2 (plus HMGs and small lasers for padding) gives you sustained 19.3DPS but it'll have trouble closing in. Here's numbers for some other suggestions from the thread: Weighing in at just 25 tons you get sustained 17.9DPS from 8HMGs and 4SPLs. ![]() If you look at pure numbers, how much DPS you can push if you ride your heat limit all the time with very little regard to anything else then I give you - #gonewrong #youneverwouldhaveguessed - Mist Lynx: ![]() It depends on your definition of sustained.
0 Comments
Leave a Reply. |